Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
C# Scripting
Visual Scripting
Sync and Multiplayer
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
<aside> <img src="/icons/link_blue.svg" alt="/icons/link_blue.svg" width="40px" /> Unity component docs
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<img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> In Visual Scripting you can use Spatial Trigger On Enter
and Spatial Trigger On Exit
events to execute any sort of function when an avatar enters/exits a trigger respectively.
When using VS you can leave the enter/exit events blank in the inspector.
In the example below I am setting a bool to true when the user enters the trigger, and false when they leave.
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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> Understand THIS and How to Reference a Spatial Component
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