Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Spatial includes a collection of features for monetizing your Creator Toolkit creations. This page covers key concepts related to items and monetization.
A world is ecosystem or collection of Spatial Spaces, Items, Badges, and Currency. A Spatial World can be thought of as a way of “grouping” your Spatial creations. All assets that belong to the same World share the same economy.
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💡 Example: You create two spaces: Andromeda's Lair
and Cosmoscape
. You group these inside a world named Galactic Realms
.
In your Galactic Realms
World, you create two items: Lunar Dust
and Cosmic Stone
. Items collected in one space can be used in all other spaces in that World!
Lunar Dust
collected from Andromeda's Lair
can be used in Cosmoscape
!Cosmic Stone
obtained in Cosmoscape
can be used in Andromeda's Lair
.
</aside>A world is automatically created when you first publish a space using the Creator Toolkit. You can see and manage all your Worlds using Spatial Studio. Worlds empower you to create massive, intertwined experiences, when combined with Items, Currency, and our other Economy features — keep reading to learn more about them!
World management in the Creator Toolkit. Demonstrates selecting a default world and creating a new one via the Create New World button.
Multiple spaces can be associated with one World. This allows items and a single Currency to be shared across multiple spaces. Earn World Currency in one space, and spend it in another!
To change which World a Space is associated with:
<aside> ⚠️ Warning! If you’re space awards World Currency or Items, make sure those Items are already associated with the World you’re moving the space to. Otherwise transacations may break. Learn more at Rewarding Items.
</aside>
Items allow you to distribute your Creator Toolkit creations into a user’s backpack (inventory)! Here are some examples of what you can do with items:
Martian
avatar for completing a Quest, or a Lunar Dust
for spending time in your Space!Here are some important concepts to know about items in Spatial
All items are associated with a World (described above) for the following reasons:
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💡 Example: Mike gets a Martian
avatar and 10x Lunar Dust
for completing your Cosmic Conflucence
quest from your space Andromeda's Lair
.
Martian
avatar and wants one for herself. She visits your space to try and earn it!Cosmoscape
with a secret area that be accessed only if the current user has at least 10x Lunar Dust
.
</aside>There are 2 available scopes for an item:
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💡 Example: The Martian
avatar has the Universal scope, while Lunar Dust
has the World scope.
</aside>
When an Item is created from a Unity Package, the scope of the item is inherited from the Unity Package configuration.
Packages are created in Unity, and can be understood to be “Visual Assets” that can be loaded into Spatial. Packages don’t have pricing information nor are you able to distribute them to users.
Items are things you can put in someone’s backpack. You can create an “Avatar Item” for a given “Avatar Package”, which allows you to give that visual asset extra properties, such as a price.
Spatial Coins are the virtual currency that powers Spatial’s economy. Users buy Coins on the Spatial Platform, and then use them to buy items or upgrades in your experiences!
Importantly, coins allow you to monetize your experiences. When a user purchases an item with Coins from your experience, Spatial shares some of the revenue with you!
Monetization is currently in closed beta. See Monetization to learn more and become an early user to give us feedback and help us build a revenue model that is and empowers creators!
<aside> ⭐ Spatial Studio is a dedicated web portal for managing your all your Creator Toolkit creations! Access it from the profile menu on our webapp or by visiting https://www.spatial.io/studio.
</aside>
<aside> 🚧 Spatial Studio is available to all, but certain features may be released on a rolling/limited basis in the future.
</aside>
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