Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

THIS and Referencing a Spatial Component in VS

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> In Visual Scripting many events and actions give you the option between referencing a specific spatial component or using This. Take the Spatial Trigger on Exit event for example:

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<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> This means it will look for a Trigger Event attached to the same GameObject as the ScriptMachine .

Bellow is an example of the condition needed for This to work. Notice both the Trigger Event and Script Machine components are part of the same GameObject.

If the Trigger Event was not on the same GameObject This would equal NULL and the event would never fire.

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<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> If you don’t want to use This and instead want to reference a specific component, you can do that through a GameObject reference.

In the following example I have a scene variable of type GameObject defined. I can then use that variable as an Input into the Spatial Trigger On Enter event to receive the event for the trigger on that particular GameObject from any script in the scene.

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