Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Publishing to Spatial

<aside> ⚠️ We recommend Testing your package in your private Sandbox before publishing, so you can quickly ensure it is functioning as expected. Once you have sufficiently tested your package and verified that all looks and functions well, you can go ahead and publish your space.

</aside>

Once your package is ready to be published, click the Publishing button in the Unity toolbar

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This opens the Spatial Portal window’s Config tab. From there, click the Publish button.

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Publishing does the following:

<aside> <img src="/icons/light-bulb_gray.svg" alt="/icons/light-bulb_gray.svg" width="40px" /> You can check the status of your published package in Spatial Studio

</aside>

<aside> ⚠️ Publishing should be considered expensive, since it requires processing on our side. While we don’t have limits right now on how many times you may publish a package, we may limit this in the future.

</aside>

Managing Multiple Projects

Managing Multiple Packages in One Unity Project

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Lighting

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Finding Published Packages