Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
<aside> ⚠️ We recommend Testing your package in your private Sandbox before publishing, so you can quickly ensure it is functioning as expected. Once you have sufficiently tested your package and verified that all looks and functions well, you can go ahead and publish your space.
</aside>
Once your package is ready to be published, click the Publishing button in the Unity toolbar
This opens the Spatial Portal window’s Config tab. From there, click the Publish button.
Publishing does the following:
<aside> <img src="/icons/light-bulb_gray.svg" alt="/icons/light-bulb_gray.svg" width="40px" /> You can check the status of your published package in Spatial Studio
</aside>
<aside> ⚠️ Publishing should be considered expensive, since it requires processing on our side. While we don’t have limits right now on how many times you may publish a package, we may limit this in the future.
</aside>
Managing Multiple Packages in One Unity Project
← Previous
Next →