Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
C# Scripting
Visual Scripting
Sync and Multiplayer
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
<aside> <img src="/icons/warning_yellow.svg" alt="/icons/warning_yellow.svg" width="40px" /> This is an experimental component, It is likely to receive large changes in the future!
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<aside> <img src="/icons/link_blue.svg" alt="/icons/link_blue.svg" width="40px" /> Visual Scripting Implementation
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<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Places a 3D marker with a corresponding description of a location. Use points of interest to attract users attention to specific locations in your space. When approached the title and description will be displayed.
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Point of interest - marker view
Point of interest - expanded view
Property | Function |
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Title | Name of the point of interest. Will be displayed in bold. |
Description | Description of the point of interest. Will be displayed below the title. |
Text Display Radius | Radius to start displaying the title and description fields. |
Marker Display Radius | Radius to start displaying the marker icon. Ideally, this should be larger than the text display radius. |
On Text Displayed Event | Event that gets invoked when local avatar enters the text display radius. |
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