Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Point of Interest

<aside> <img src="/icons/warning_yellow.svg" alt="/icons/warning_yellow.svg" width="40px" /> This is an experimental component, It is likely to receive large changes in the future!

</aside>

<aside> <img src="/icons/link_blue.svg" alt="/icons/link_blue.svg" width="40px" /> Visual Scripting Implementation

</aside>

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Places a 3D marker with a corresponding description of a location. Use points of interest to attract users attention to specific locations in your space. When approached the title and description will be displayed.

</aside>

Point of interest - marker view

Point of interest - marker view

Point of interest - expanded view

Point of interest - expanded view

Properties

Property Function
Title Name of the point of interest. Will be displayed in bold.
Description Description of the point of interest. Will be displayed below the title.
Text Display Radius Radius to start displaying the title and description fields.
Marker Display Radius Radius to start displaying the marker icon. Ideally, this should be larger than the text display radius.
On Text Displayed Event Event that gets invoked when local avatar enters the text display radius.

Untitled

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Interactable

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Seat Hotspot