Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> This is an experimental component, It is likely to receive large changes in the future!
</aside>
This component designates a collider that the avatar can climb. A box collider is recommended.
Simply add the Climbable
component to a game object that has a collider. You should place it on vertical surfaces, as the avatar can only climb up and down.
It’s best used with a Box Collider or a plane mesh.
Only vertical climbing is supported right now, but we may add more abilities like sideways climbing in the future.