Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> This is an experimental component, It is likely to receive large changes in the future!
</aside>
This component designates a collider that the avatar can climb. A box collider is recommended.
Simply add the Climbable
component to a game object that has a collider. You should place it on vertical surfaces, as the avatar can only climb up and down.
It’s best used with a Box Collider or a plane mesh.
Only vertical climbing is supported right now, but we may add more abilities like sideways climbing in the future.