Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Climbable

<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> This is an experimental component, It is likely to receive large changes in the future!

</aside>

This component designates a collider that the avatar can climb. A box collider is recommended.

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How To Use

Simply add the Climbable component to a game object that has a collider. You should place it on vertical surfaces, as the avatar can only climb up and down.

It’s best used with a Box Collider or a plane mesh.

Limitations

Only vertical climbing is supported right now, but we may add more abilities like sideways climbing in the future.