Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Empty Frame

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Specify a location where an empty frame will be created when the space is opened in spatial. Great for creating gallery templates with the SDK.

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Properties

Property Function
Size Controls the size of the empty frame. Frame size can also be influenced by transform scale.

How To Use

<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> Placing an empty frame works just like you would expect, one thing to remember is to keep them facing out from the wall. The front of the frame is the same as the local forward axis which is displayed as the red line protruding from the center.

Screen Recording 2022-11-09 at 10.04.55 AM.mov

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Limitations

<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> There is currently a known issue where empty frames will duplicate when an SDK space is loaded multiple times.

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Camera Passthrough

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Projector Surface