Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

Selling Items

Creating and Managing Items

Items are things that users can own in their backpack (inventory). They can be rewarded to the user for completing tasks within the experience, or they can be put up for sale in the Space Shop.

Creating Items

<aside> 💡 Before creating an item, you’ll first need a space published with the Creator Toolkit. Don’t have one yet? Get Started now!

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To create an item, visit https://www.spatial.io/studio/worlds.

1. Select a World

<aside> <img src="/icons/globe_blue.svg" alt="/icons/globe_blue.svg" width="40px" /> Currently, all spaces publishes from the same Unity project are grouped under the same “World”.

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<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> If you do not see any worlds, one will automatically show up after successfully publishing a package.

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2. Create the Item

An item can be created from a Unity Package (created with the Creator Toolkit)

3. Publish Item

Publishing an item enables the following:

Once you’re ready, publish your item to start distributing it!

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4. Next Steps: Reward/Sell the Item

Visit Rewarding Items to learn how to reward items to users, or Selling Items to learn how to sell your items and monetize your experience!

Managing Items

You can manage items at any time from Spatial Studio. Visit https://spatial.io/studio to get started!

<aside> ⚠️ Once an item is published and rewarded, unpublishing the item can be destructive. It will hide the item from users’ backpacks and prevent users from earning/trading the item.

Once you have started rewarding and distributing items, we highly recommend that you avoid unpublishing it unless absolutely necessary!

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Consumable Items