Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Mark an object to be ignored by the camera. This allows the camera to pass through the object even if it has a collider.
Property | Function |
---|---|
Apply To Children | If checked the camera will also pass through all children. |
<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> To use camera passthrough you simply add the component to any gameobject.
Note that cameras are only blocked by colliders, so adding camera passthrough to an object with no collider will have no affect.
</aside>
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