Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Seat Hotspot

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Designates a location where avatars inside Spatial can sit down.

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Properties

Property Function
Force Avatar Orientation When checked, avatars will always face the specified direction along the blue axis. Disable this for chairs that you can sit on in any orientation like stools.

How To Use

<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> Hotspots are best utilized as child objects parented to the mesh you want avatars to be able to sit on. This lets you define a specific offset for the sitting position, and keeps the hotspot lined up if you move the mesh.

Screen Recording 2022-11-08 at 4.37.49 PM.mov

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Limitations

<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> Animated or moving hotspots are not supported right now.

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Point of Interest

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Camera Passthrough