Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
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Selling Items
Scripting
- C# Scripting
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Components
Entrance Point
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Interactable
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Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
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Seat Hotspot
Guidelines
Supported Features and Limitations
Render Pipeline Settings Overrides
This component can be used to customize Unity UniversalRenderPipeline settings in Spatial.
Settings are basically same to UniversalRenderPipelineAsset; for example, you can control shadow distance. However, we don’t expose some properties because of shader compilation issues.
How To Use
Add SpatialRenderPipelineSettingsOverride component to any gameObject in the scene.
Once you enable ‘Override Render Pipeline Settings’, properties will appear.
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Environment Settings Overrides