Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Render Pipeline Settings Overrides

This component can be used to customize Unity UniversalRenderPipeline settings in Spatial.

Settings are basically same to UniversalRenderPipelineAsset; for example, you can control shadow distance. However, we don’t expose some properties because of shader compilation issues.

How To Use

Add SpatialRenderPipelineSettingsOverride component to any gameObject in the scene.

Once you enable ‘Override Render Pipeline Settings’, properties will appear.

Screenshot 2024-02-13 at 8.04.35 AM.jpg


← Previous

Thumbnail Camera

Next →

Environment Settings Overrides