Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Background

Spatial Unity SDK > Editor > Scripts > Utilities > AssetImportUtility.cs

Released version: 0.67.0 (July 12, 2023)

Important Information to Consider

Texture Formats for Different Platforms

Each platform has its own supported texture formats, allowing you to optimize your project based on specific platform requirements. When selecting a texture, you have the ability to override the default format for each platform. If you haven't made any custom settings, the Creator Toolkit will automatically enable the recommended format for optimal performance.

Screenshot 2023-07-17 at 11.02.41 AM.jpg

Recommended Texture Formats

<aside> 👉 ASTC8x8 for Android and iOS Crunched DXT1/DTX5 for WebGL

</aside>

Details

How the utility works

If asset import settings have already been configured previously, the utility will not make any changes. Therefore, if the default settings applied by the utility are not satisfactory, you have the option to modify the settings manually.

Imported Assets from AssetStore

When importing assets from the Unity AssetStore, the utility will not modify the settings as they have been preconfigured. If the settings are set to high quality or poorly optimized, it can result in a larger file size for the environment. To address this, you can manually adjust the settings using the buttons available in the Utilities tab of the Spatial Portal.

Feel free to use these manual optimization options to adjust the import settings as needed for your project.

Screenshot 2023-07-17 at 12.58.19 PM.jpg

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Release Notes