Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Environment Settings Overrides

This component allows creators to provide their own values for common space settings such as an avatar’s run speed, default camera behavior, and more.

Properties

Property Description
Disable Teleport If selected, users cannot teleport by clicking or tapping on the screen. Teleportation is disabled by default for Creator Toolkit spaces. For large “open-world” style experiences where exploration is NOT the focus, consider enabling teleportation for accessibility.

Teleportation is disabled by default for spaces made with the Creator Toolkit. | | Use Seat Hot Spots As Spawn Points | If this is true, users will be spawned to seats instead of Entrance Point. This can be useful for auditorium or stage environments. | | Enable Avatar to Avatar Collisions | If this is true, the meshes of users’ avatars will not intersect with one another. This can be useful when creating games where limited physical space is a key factor. | | Enable Avatar Ragdolls | Allows avatars to be activated and deactivated through scripting. | | Camera Rotation Mode | Sets the default camera mode for the user, overriding their own setting. Options: -Auto Rotate -Pointer Locked - Locked -Drag to Rotate -Pointer Locked - Unlocked | | Respawn Level Y | The Y position in world units at which physics objects such as avatars should respawn or be deleted. This can be visualized by the translucent red plane in the scene view. | | Default Movement Material | When defined all colliders without a movement material surface will use this movement material. | | Avatar Control Settings | Options: -Default -Override |

Avatar Control Settings - Override

Property Description
Walk Speed (m/s) Normal movement speed.

Default is 3. | | Run Speed (m/s) | Movement speed when running.

Default is 6.875. | | Jump Height (m) | Jump height in meters.

Default is 1.5 | | Gravity Multiplier | Based on the physics gravity Y value. A higher value applies more gravity.

Default is 1.5. | | Falling Gravity Multiplier | Additional gravity multiplier used when falling. Stacks with Gravity Multiplier.

Default is 1. | | Use Variable Jump Height | Jump higher depending on how long jump button is held.

Default is true. | | Maximum Jump Count | Maximum number of jumps than can be performed in succession.

Default is 2. | | Ground Friction | How much ground friction to apply to the avatar. A higher value will give the avatar more grip resulting in higher acceleration. This does not affect max speed.

Default is 1. | | Air Control | How much control the player has over the avatar while in the air.

Default is 1. |

How To Use

Add the Spatial Environment Settings Override component to any game object in the scene.

Make sure that only one of these exist in your scene.

Screenshot 2023-02-01 at 3.20.31 PM.jpg


← Previous

Render Pipeline Settings Override

Next →

Audio Mixers and Groups