Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Unity is required to use the Spatial Creator Toolkit. You can install Unity from their official site. Be sure to install one of the supported versions:
<aside> š Supported Unity Versions
You must also include the WebGL Build Support module to be able to test in your sandbox space via your web browser. You can leave all other modules unchecked.
To build an experience on Spatial with the Creator Toolkit you will need the Starter Template. This Unity project contains all the components, APIs, and packages you will need to publish to Spatial.
<aside> <img src="/icons/save_green.svg" alt="/icons/save_green.svg" width="40px" /> Click here to download the starter template.
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The Starter Templates also includes a number of sample assets to help you get started (find them under Assets > Examples), including:
Game: Hyper Jump (built with Visual Scripting)
Space: Feature Demo
Space: Spatial Island
Space: Golf Cart Driving
Vehicle: Golf Cart
Custom Avatar: Spatian Astronaut
Avatar Attachment: Space Gun
Animation: Standing Arguing Reaction
Prefab Object: Boombox
<aside> š Have an existing Unity project you want to port to Spatial? See how below š
</aside>
Already have a Unity project? No problem! Follow these steps to convert your project to a Spatial project.
Click here to download the starter template. This project is already ready to go, and comes fully configured. Bringing your assets into this project is the easiest way to ensure your package will work correctly in Spatial.
<aside> ā ļø Double check that you have a supported version of Unity installed, which you can find listed here. If you have a different version of Unity than what is listed, some things may or may not work properly.
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Open your project, and select all the assets under āAssetsā in your Project panel. Once selected, click the āExport packageā¦ā under the āAssetsā menu item in the main toolbar. Save this somewhere on your drive.
In the next step, weāll import your assets into the Spatial Starter Template.
With the starter template project opened, select āAssets/Import Package/Custom Packageā and select the file you saved earlier.
Open the Spatial Configuration panel using the āļøĀ icon in the top right toolbar.
Drag your unity scene into the Environment Variant slot.
You can keep the Starter Template asset in your project as reference, or you may delete all of it (except for the contents of the Assets/Spatial
directory).
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