Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Projector Surface

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Defines a surface that can be used to project screen-shares to. It can not be used to display any other form of media.

</aside>

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Properties

Property Function
Size Determines the total size of the surface. The surface has a fixed 2:1 aspect ratio and is not affected by the transforms scale.
Dots Visible When checked there will be a dot pattern visible across the surface in spatial. If left unchecked the surface will be invisible.

How To Use

<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> Setting up the project surface in a scene is easy. Just create one in your scene, put it in the right spot, and size it up.

How to share your screen inside spatial

</aside>

Limitations

<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> You can only place 1 projector surface in an environment.

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Quests and Rewards