Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Defines a surface that can be used to project screen-shares to. It can not be used to display any other form of media.
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Property | Function |
---|---|
Size | Determines the total size of the surface. The surface has a fixed 2:1 aspect ratio and is not affected by the transforms scale. |
Dots Visible | When checked there will be a dot pattern visible across the surface in spatial. If left unchecked the surface will be invisible. |
<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> Setting up the project surface in a scene is easy. Just create one in your scene, put it in the right spot, and size it up.
How to share your screen inside spatial
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<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> You can only place 1 projector surface in an environment.
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