Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Avatar Teleporter

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> When an avatar enters the trigger area, teleport them to the target location.

</aside>

Untitled

Properties

Property Function
Target Location The transform that the avatar will be teleported to when entering the trigger.

How To Use

<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> In order for the teleporter to function it must be placed on a GameObject with a collider that has Is Trigger enabled. You can use any shape collider.

Untitled

Create a new transform that you intend to use as the target location. This transform can be parented to whatever you want, and can even be animated.

While the teleporter is selected you will be given a gizmo that can be used to adjust the target position without having to select it.

Screen Recording 2022-11-09 at 10.18.57 AM.mov

</aside>

Limitations

<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> There is a known issue where teleporting while holding WASD/Arrows results in the teleport possibly getting blocked by objects.

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Trigger Event

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Interactable