Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> When an avatar enters the trigger area, teleport them to the target location.
</aside>
Property | Function |
---|---|
Target Location | The transform that the avatar will be teleported to when entering the trigger. |
<aside>
<img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> In order for the teleporter to function it must be placed on a GameObject with a collider that has Is Trigger
enabled. You can use any shape collider.
Create a new transform that you intend to use as the target location. This transform can be parented to whatever you want, and can even be animated.
While the teleporter is selected you will be given a gizmo that can be used to adjust the target position without having to select it.
Screen Recording 2022-11-09 at 10.18.57 AM.mov
</aside>
<aside> <img src="/icons/no-entry_red.svg" alt="/icons/no-entry_red.svg" width="40px" /> There is a known issue where teleporting while holding WASD/Arrows results in the teleport possibly getting blocked by objects.
</aside>
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