Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Entrance Point

Specifies the area where avatars will be placed when entering the space. Multiple entrance points can be used in a single scene — an entrance point will be selected at random.

Avatars will be placed on the closest ground beneath the entrance point.

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Properties

Property Function
Radius Controls the size of the area avatars can spawn in.

How To Use

The entrance point is very simple to use. Place it where you want avatars to spawn, then adjust the radius using the handle to control the size of the area.

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Limitations

An entrance point placed inside of the Spatial app will override entrance points placed with the SDK.

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