Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Quest Getters VS

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> In Visual Scripting you can use getter nodes to get quest and task information using the quest getter nodes. We can divide these in two types: quest getters and task getters. These are all self explanatory and can be used to obtain information on tasks and quests.

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<aside> ❔ In the following example, we set a text label’s text to the name of the quest with id 1. As you can see, we are using two getter nodes to obtain the quest and then its name

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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> See more information on Quest Building

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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> Understand THIS and How to Reference a Spatial Component

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