Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
C# Scripting
Visual Scripting
Sync and Multiplayer
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> In Visual Scripting you can use getter nodes to get quest and task information using the quest getter nodes. We can divide these in two types: quest getters and task getters. These are all self explanatory and can be used to obtain information on tasks and quests.
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❔ In the following example, we set a text label’s text to the name of the quest with id 1
. As you can see, we are using two getter nodes to obtain the quest and then its name
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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> See more information on Quest Building
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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> Understand THIS and How to Reference a Spatial Component
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