Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Quest Events VS

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> We’ve added nodes for quest events that might happen at any time. In this document we’ll go thru the two types of events present that involve quests: quest events and task events. For quest events, Spatial Quest: On Started and Spatial Quest: On Completed execute whenever the quest is started or completed. Quests also have the ability to be reset (whenever we’d like a user to do the quest again for example). This is where Spatial Quest: On Reset comes in handy. Regarding task events, they’re pretty similar to quest events, but specific for tasks. Spatial Quest: On Task Started and Spatial Quest: On Task Completed are triggered when a specific task or quest is started/completed. If you want to be more general about it, you can use the Spatial Quest: On Any Task Started and Spatial Quest: On Any Task Completed nodes.

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<aside> ❔ In the following example, we can see we’re playing a particle system when the quest is completed, play a sound effect whenever any task is started, and activating the ‘Chair’ game when the task with id 2 is started.

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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> See more information on Quest Building

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<aside> <img src="/icons/link_purple.svg" alt="/icons/link_purple.svg" width="40px" /> Understand THIS and How to Reference a Spatial Component

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