Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
- C# Scripting
- Visual Scripting
- Sync and Multiplayer
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Managing Multiple Packages in One Unity Project
If you have multiple scenes/spaces within a single Unity project, you can publish them to Spatial as separate Packages/templates/spaces. Here’s how:
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- In the Creator Toolkit settings window, go to Config.
- To create a new Package to publish to Spatial, next to Create New, choose Environment, then click Create.
- Under Active Package > Environment Variants, drag the scene(s) you want to include in you project in the Scene property.
- To change which Package you publish from your Project to Spatial:
- In the Active Package drop-down, select the package of the scene you want to publish as it’s own space.
- Confirm the Active Package details in the section below are correct, and click Publish.