Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Virtual Camera can be used to override the default Spatial camera.
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The Virtual Camera component is a tool that allows users to create custom camera angles in their experiences, such as First Person View or Top Down. By adjusting properties such as the Field of View and Priority, users can create dynamic camera shots and capture specific moments in their scenes.
Screen Recording 2023-06-29 at 3.50.55 PM.mov
Property: | Function |
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Priority | If multiple virtual cameras are active the one with the highest priority will be chosen as the active camera. |
Field of View | Controls the field of view. A higher value creates a wider camera angle. |
Near Clip Plane | The minimum render distance camera. |
Far Clip Plane | The maximum render distance. |
<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> If any virtual camera is enabled in the scene it will be chosen as the main camera. If multiple virtual cameras are present the one with the highest priority will be chosen.
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