Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Virtual Camera

Virtual Camera Component.png

<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> Virtual Camera can be used to override the default Spatial camera.

</aside>

The Virtual Camera component is a tool that allows users to create custom camera angles in their experiences, such as First Person View or Top Down. By adjusting properties such as the Field of View and Priority, users can create dynamic camera shots and capture specific moments in their scenes.

Screen Recording 2023-06-29 at 3.50.55 PM.mov

Properties

Property: Function
Priority If multiple virtual cameras are active the one with the highest priority will be chosen as the active camera.
Field of View Controls the field of view. A higher value creates a wider camera angle.
Near Clip Plane The minimum render distance camera.
Far Clip Plane The maximum render distance.

How To Use

<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> If any virtual camera is enabled in the scene it will be chosen as the main camera. If multiple virtual cameras are present the one with the highest priority will be chosen.

</aside>