Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
Define the camera position from which live thumbnails will be taken. The thumbnails that get captured are what gets display on the spatial homepage, so make sure you pick a sweet angle!
When you add a thumbnail camera to you scene it will also add a camera component on the same object. Use this camera component to get a preview of your angle, and set the FOV of the camera.
Screen Recording 2022-11-30 at 4.37.52 PM.mov
Thumbnails are currently captured at 720 x 405
resolution. So to get a more accurate preview of what your thumbnails will look like you can set the resolution of the game display to match.
Screen Recording 2022-11-30 at 4.40.57 PM.mov
Position, rotation, and field of view are the only property changes that will be saved. If you modify the rendering options, environment options, etc. Those changes will not be reflected in Spatial.
You can not animate the thumbnail camera. Thumbnails will be taken from the original position.
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