Getting Started

Introduction

Installation

Project Configuration

Testing in Your Sandbox

Samples & Examples

Core Concepts & Glossary

Package Types

Spaces & Space Templates

Custom Avatars

Custom Avatar Animations

Avatar Attachments

Custom Prefab Objects

Embedded Packages

Drivable Vehicles

Scene Setup

Testing In Unity vs Sandbox

Controlling the Camera

Custom Collision, Layers, and Tags

Audio Mixers and Groups

Key Differences from Standard Unity3D development

Economy

Quests and Rewards

Economy Overview

Monetization

Items

Consumable Items

Rewarding Items

World Currency

Selling Items

Scripting

Components

Entrance Point

Camera Passthrough

Interactable

Trigger Event

Point Of Interest

Environment Settings Overrides

Render Pipeline Settings Overrides

Movement Materials

Climbable

Avatar Teleporter

Empty Frame

Projector Surface

Seat Hotspot

Guidelines

Supported Features and Limitations

Performance Guidelines

Lighting

Publishing to Spatial

Finding Published Packages

Support

FAQs

Help and Support

Release Notes

Asset Import Settings

Thumbnail Camera

Define the camera position from which live thumbnails will be taken. The thumbnails that get captured are what gets display on the spatial homepage, so make sure you pick a sweet angle!

Untitled

How To Use

When you add a thumbnail camera to you scene it will also add a camera component on the same object. Use this camera component to get a preview of your angle, and set the FOV of the camera.

Screen Recording 2022-11-30 at 4.37.52 PM.mov

Thumbnails are currently captured at 720 x 405 resolution. So to get a more accurate preview of what your thumbnails will look like you can set the resolution of the game display to match.

Screen Recording 2022-11-30 at 4.40.57 PM.mov

Limitations

Position, rotation, and field of view are the only property changes that will be saved. If you modify the rendering options, environment options, etc. Those changes will not be reflected in Spatial.

You can not animate the thumbnail camera. Thumbnails will be taken from the original position.

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Entrance Point

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Settings Overrides