Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
Already have a Unity project? No problem! Follow these steps to convert your project to work with Spatial.
Click here to download it. This project is already ready to go, and comes fully configured. Bringing your assets into this project is the easiest way to ensure your package will work correctly in Spatial.
<aside> ⚠️ Double check that you have a supported version of Unity installed, which you can find listed here. If you have a different version of Unity than what is listed, some things may or may not work properly.
</aside>
Open your project, and select all the assets under “Assets” in your Project panel. Once selected, click the “Export package…” under the “Assets” menu item in the main toolbar. Save this somewhere on your drive.
With the starter template project opened, select “Assets/Import Package/Custom Package” and select the file you saved earlier.
Open the Spatial Configuration panel using the ⚙️ icon in the top right toolbar.
Drag your unity scene into the Environment Variant slot.
You can keep the Starter Template asset in your project as reference, or you may delete all of it (except for the contents of the Assets/Spatial
directory).
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