Getting Started
Package Types
Scene Setup
Custom Collision, Layers, and Tags
Key Differences from Standard Unity3D development
Economy
Scripting
Components
Environment Settings Overrides
Render Pipeline Settings Overrides
Guidelines
Supported Features and Limitations
Support
<aside> <img src="/icons/book_gray.svg" alt="/icons/book_gray.svg" width="40px" /> This component will destroy its gameObject if the platform is not matched. This can be useful for like a tutorial canvas that shows controls per platform etc.
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<aside> 💡 This is not available yet.
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Property | Function |
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SpatialPlatform | There are 6 options - Web, Mobile, HMD, WebAndMobile, WebAndHMD and MobileAndHMD. |
<aside> <img src="/icons/cursor-click_gray.svg" alt="/icons/cursor-click_gray.svg" width="40px" /> Add PlatformDependentGameObject component to gameObjects that you want to activate only for specific platforms.
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